Clean Streets



Place : Atlantis
Time : A sunny Sommer day
Author : Myron



< Walking around in Atlantis.. >

You are on the southern street of Atlanta. It leads south into a park to the
south and onto the central place to the north.
There are two obvious exits: north, south*.

The central place of Atlantis.
Traders from all over the world pass this place, it is also the cultural
center of Atlantis. The ground is plastered with jade-bricks, and there is
a large statue in the middle of the crossing. To the north there is the
local chapel.
There is a BIG NEW sign standing here!! 
There are four obvious exits: east*, north, south, west*.
A disc.
Elebor.

You are on the Eastern Street of Atlanta, leading east and west.
The ground is plastered with jade-bricks. You see the central place to the
west, a pub to the south. A small path leads north.
There are four obvious exits: east*, north, south, west*.

The central place of Atlantis.
Traders from all over the world pass this place, it is also the cultural
center of Atlantis. The ground is plastered with jade-bricks, and there is
a large statue in the middle of the crossing. To the north there is the
local chapel.
There is a BIG NEW sign standing here!! 
There are four obvious exits: east*, north, south, west*.
A disc.
Elebor.

Elebor is a dark-haired pale male elf, presenting himself as:
Elebor, male elf.
He has a scar on his right arm.
He is tall and lean for an elf.
He looks coarse.
He is in good shape.
He is very alert.
He is wearing an elven ringmail and an emerald ring.

Block arrives.
Elebor grins evilly at you.
You say: Aha. Mr. Let's call the Satais, eh?

The central place of Atlantis.
Traders from all over the world pass this place, it is also the cultural
center of Atlantis. The ground is plastered with jade-bricks, and there is
a large statue in the middle of the crossing. To the north there is the
local chapel.
There is a BIG NEW sign standing here!! 
There are four obvious exits: east*, north, south, west*.
Two floating discs.
Block, Elebor and six Ghouls.

> Block leaves north.
You go back.

> You think you may have pity on someone. You think about it and laugh.

You are physically slightly hurt and mentally slightly degraded.
You are somewhat alert.

> The central place of Atlantis.
Traders from all over the world pass this place, it is also the cultural
center of Atlantis. The ground is plastered with jade-bricks, and there is
a large statue in the middle of the crossing. To the north there is the
local chapel.
There is a BIG NEW sign standing here!! 
There are four obvious exits: east*, north, south, west*.
Two floating discs.
Elebor and six Ghouls.

> Grolim arrives.
Grolim leaves west.
Elebor skips out east.
A disc hovers out.
Mallgrom vanished.

You are on the Eastern Street of Atlanta, leading east and west.
The ground is plastered with jade-bricks. You see the central place to the
west, a pub to the south. A small path leads north.
There are four obvious exits: east*, north, south, west*.

> The veil suddenly vanishes.
You found tracks to the east.
The tracks seems to be from a elf.

You are on the Eastern Street of Atlanta.
The ground is plastered with jade-bricks. To the south you can enter a
large but low fountain. To the north is Flagro Snirrebu's small hut. A
small path leads to the southeast into a light forest.To the northeast a
new smithy has opened!
There are six obvious exits: east, north, northeast, south, southeast,
west*.

> Elebor dances in.
A disc hovers in.
Elebor skips out south.
A disc hovers out.

In a large fountain.
You are standing in knee-deep water. In the middle of the pool there is a
statue which spits a jet of water on the rippled surface reflecting the
sun. The pool is bounded by a wall made of yellow stone which continues
southwest and southeast.
There are four obvious exits: north, south, southeast, southwest.

You feel great delight by drinking as much as you can from the fountain.
> You are not thirsty.

> You found tracks to the southeast.
The tracks seems to be from a elf.

In a large fountain.
You are standing in knee-deep water. In the middle of the pool there is a
statue which spits a jet of water on the rippled surface reflecting the
sun. The pool is bounded by a wall made of yellow stone which continues
southwest and southeast.
There are four obvious exits: north, south, southeast, southwest.
A disc.
Six Ghouls.

You take your telescope and look southeast.

In a large fountain.
You are standing in knee-deep water. In the middle of the pool there is a
statue which spits a jet of water on the rippled surface reflecting the
sun. The pool is bounded by a wall made of yellow stone which continues
northwest and southwest.
There are three obvious exits: northwest, southwest, west.
A disc.
Elebor.

In a large fountain.
You are standing in knee-deep water. In the middle of the pool there is a
statue which spits a jet of water on the rippled surface reflecting the
sun. The pool is bounded by a wall made of yellow stone which continues
northwest and southwest.
There are three obvious exits: northwest, southwest, west.
A disc.
Elebor.

> You laugh.
> Elebor shrugs helplessly.

It's your disc which floats in the air.
The floating disc contains:
 a shining platemail.
The disc floats in the air.
The floating disc contains:
 a gold ornamented shield, seven apples and a waterskin (1l).
 
You start to speak the words and prepare for the gestures.

Elebor skips out northwest.
A disc hovers out.

You are physically slightly hurt and mentally slightly degraded.
You are somewhat alert.

> There is no elebor here
.
A spectral image of Ardiu appears and tells you:

       Please, don't attack this guy

and the image disappears as quickly as it appeared.

You start to concentrate upon the spell.
> You tell Ardiu: Greetings. Haha. No. I'm just walking around a bit. ;-)

A spectral image of Talisin appears and tells you:

       you aren't hunting apprentices, are you? ;)

and the image disappears as quickly as it appeared.

You take your telescope and look northwest.

In a large fountain.
You are standing in knee-deep water. In the middle of the pool there is a
statue which spits a jet of water on the rippled surface reflecting the
sun. The pool is bounded by a wall made of yellow stone which continues
southwest and southeast.
There are four obvious exits: north, south, southeast, southwest.

> A spectral image of Tracer appears and tells you:

       i heared you prepared yourself to attack an apprentice of our guild?

and the image disappears as quickly as it appeared.

You start to concentrate upon the spell.
Wind arises.
The wind blows even more.
The wind circles around you.
Black clouds boil in the sky, lightning arcs down to the ground, and a
thunderstorm shatters the tranquil landscape.
A spectral image of Maligor appears and tells you:

       are you threatening our apprentices?

and the image disappears as quickly as it appeared.

The whirlwind whispers to you 'From Kleo: greetings :) a necro on the who
list????'.
The whirlwind dissolves.
The wind is gone.

You start to concentrate upon the spell.
> You fail to keep your concentration.
Mana overcast. You totally fail the spell.

You start to concentrate upon the spell.
> You tell Talisin: Haha, No. I was just walking after him and he was wetting his pants. ;-)
You start to concentrate upon the spell.

> You tell Tracer: Aha? I do? Who told you so?
A spectral image of Tracer appears and tells you:

       this apprentice... i don't know his name...

and the image disappears as quickly as it appeared.

Wind arises.
The wind blows even more.
The wind circles around you.
You start to concentrate upon the spell.
> A spectral image of Talisin appears and tells you:

       hehe ok well the mighty nightshade killers are on the way to save the day, 
so pls don't 
   kill any apps ;)

and the image disappears as quickly as it appeared.

You tell Elebor: If i wanted to attack you, you would be dead by now.
The whirlwind dissolves.
The wind is gone.
Olivan dances in.
You say: Yes?
> Olivan says: Morining.
You say: What's up?

> You are physically slightly hurt and mentally slightly degraded.
You are alert.

A slant-eyed pale female elf dances in.
> The slant-eyed pale female elf looks at Olivan.
Olivan says: Your undead?
The slant-eyed pale female elf nods solemnly.

In a large fountain.
You are standing in knee-deep water. In the middle of the pool there is a
statue which spits a jet of water on the rippled surface reflecting the
sun. The pool is bounded by a wall made of yellow stone which continues
northwest and southwest.
There are three obvious exits: northwest, southwest, west.
A disc.
Olivan with a stone barrier to protect himself, a scary elven neuter
creature, six Ghouls and a slant-eyed pale female elf.

> The slant-eyed pale female elf shakes her head in disagreement.

A spectral image of Elebor appears and tells you:

       not hard to believe thee ... nice that you didn't :)

and the image disappears as quickly as it appeared.

You emote: Myron turns to the the bad smelling neuter ghoul.

> Tracer dances in.
A disc hovers in.
Wind arises.
The wind blows even more.
The slant-eyed pale female elf skips out northwest.
The wind circles around you.
You say: Hm, they follow me for quite some time.
> The whirlwind dissolves.
The wind is gone.
Tracer says: hi

Olivan says: I will destroy them. Step back.
Olivan's facial features become tense for a moment.
You say: You'd better not do so.
> Tracer's facial features become tense for a moment.

In a large fountain.
You are standing in knee-deep water. In the middle of the pool there is a
statue which spits a jet of water on the rippled surface reflecting the
sun. The pool is bounded by a wall made of yellow stone which continues
northwest and southwest.
There are three obvious exits: northwest, southwest, west.
Two floating discs.
Olivan with a stone barrier to protect himself, Tracer, a scary elven neuter
creature and six Ghouls.

You start with a magical gesture.
> A slant-eyed pale female elf dances in.
You make a magical gesture to resist against magic influence.
You say: They asked me for help.
> The slant-eyed pale female elf sits down to rest a while.

In a large fountain.
You are standing in knee-deep water. In the middle of the pool there is a
statue which spits a jet of water on the rippled surface reflecting the
sun. The pool is bounded by a wall made of yellow stone which continues
northwest and southwest.
There are three obvious exits: northwest, southwest, west.
Two floating discs.
Olivan with a stone barrier to protect himself, Tracer, a scary elven neuter
creature, six Ghouls and a slant-eyed pale female elf is resting here.

> A flash lights the sky.
Tracer says: they asked you for help?
The slant-eyed pale female elf looks at you.
There is a rolling thunder in the air.
You emote: Myron nods.
> Tracer raises his arms and mumbles some arcane syllables.
Tracer is suddenly surrounded with a light blue aura.
You start to speak the words and prepare for the gestures.
> Olivan's facial features become tense for a moment.
You surround Ghoul with a magic shield and the protection raises.
Tracer says: well... then help them from this island...
The bad smelling neuter ghoul smiles.
You are in the second row, you cannot go back.
> You are in the second row, you cannot go back.
> Olivan casts an energy cloud at Ghoul. *ZZZZZZZ*
One of the Ghouls dies and crumbles to dust.

In a large fountain.
You are standing in knee-deep water. In the middle of the pool there is a
statue which spits a jet of water on the rippled surface reflecting the
sun. The pool is bounded by a wall made of yellow stone which continues
northwest and southwest.
There are three obvious exits: northwest, southwest, west.
Two floating discs.
Olivan with a stone barrier to protect himself, Tracer, five Ghouls, a scary
elven neuter creature and a slant-eyed pale female elf is resting here.
Olivan is fighting one of the Ghouls.

One of the Ghouls is fighting Olivan and the scary elven neuter creature.
> Olivan's eyes narrow and focus onto some point in midair.
The bad smelling neuter ghoul turns to attack the scary elven neuter creature.

You point your wand at Olivan and shout: lorlumbra.
You cast an inferno at Olivan. *CRASH*

The bad smelling neuter ghoul grazes the head of the scary elven neuter
creature with its left claw.
You create an arc of darkness to transfer lifeforce from him to you.
Olivan casts an energy cloud at Ghoul. *ZZZZZZZ*
You create an arc of darkness to transfer lifeforce from him to you.
Olivan died.
You killed Olivan.

The scary elven neuter creature attacks you!
You start with a magical gesture.
> The slant-eyed pale female elf stands up.
The bad smelling neuter ghoul tickles the body of the scary elven neuter
creature with its fangs.
It seems to be the ghost of olivan.
> Olivan blows west.

The scary elven neuter creature turns to attack the bad smelling neuter ghoul.
The slant-eyed pale female elf skips out northwest.

Olivan drifts around.
You lost your concentration.
> Olivan whispers something to the scary elven neuter creature.
You say: Mistake.

Grolim arrives.
Olivan whispers something to the scary elven neuter creature.

There is no obvious exit north.

In a large fountain.
You are standing in knee-deep water. In the middle of the pool there is a
statue which spits a jet of water on the rippled surface reflecting the
sun. The pool is bounded by a wall made of yellow stone which continues
southwest and southeast.
There are four obvious exits: north, south, southeast, southwest.
A slant-eyed pale female elf.

You are on the Eastern Street of Atlanta.
The ground is plastered with jade-bricks. To the south you can enter a
large but low fountain. To the north is Flagro Snirrebu's small hut. A
small path leads to the southeast into a light forest.To the northeast a
new smithy has opened!
There are six obvious exits: east, north, northeast, south, southeast,
west*.

You are on the Eastern Street of Atlanta, leading east and west.
The ground is plastered with jade-bricks. You see the central place to the
west, a pub to the south. A small path leads north.
There are four obvious exits: east*, north, south, west*.
The central place of Atlantis.

Traders from all over the world pass this place, it is also the cultural
center of Atlantis. The ground is plastered with jade-bricks, and there is
a large statue in the middle of the crossing. To the north there is the
local chapel.
There is a BIG NEW sign standing here!! 
There are four obvious exits: east*, north, south, west*.

You start with a magical gesture.
You are in the second row, you cannot go back.

> The central place of Atlantis.
Traders from all over the world pass this place, it is also the cultural
center of Atlantis. The ground is plastered with jade-bricks, and there is
a large statue in the middle of the crossing. To the north there is the
local chapel.
There is a BIG NEW sign standing here!! 
There are four obvious exits: east*, north, south, west*.
A disc.
Five Ghouls.

> Tracer dances in.
A disc hovers in.
Tracer draws a circle into the air with his hands, while he begins to mumble
some arcane words.
Tracer raises his arms and mumbles some arcane syllables.
You recognize the spell as shield.

As you enter this room, you feel as if you have stepped into an old, 
forgotten place in the world.  It is obviously a library.  The smell of
musty books permeates the air, and tall dark bookshelves are lined up,
looking as ominous as a dark woods.  In the southeast corner of the room
sits a very old looking desk, where perhaps a librarian once sat.
High, thin windows line the walls, but they hardly let in any light.
At the north end of the room you can see a small dark table with a couple
of books sitting on it.  The only exit is back the way you came: through
the door to the south.
There is one obvious exit: south.

You start to concentrate upon the spell.
> You tell Tracer: This was a mistake.
A spectral image of Tracer appears and tells you:

       a bad mistake... let's hope such a thing doesn't happen again... i would have 
   to attack you otherwise

and the image disappears as quickly as it appeared.
> A spectral image of XXX appears and tells you:

       Thanks for your understandingful actions :)

and the image disappears as quickly as it appeared.
> A spectral image of Grolim appears and tells you:

       any special reason for killing Olivan ?

and the image disappears as quickly as it appeared.
You start to concentrate upon the spell.
> You tell Grolim: Well. He attacked me. And i tend to defend myself.
A spectral image of Grolim appears and tells you:

       Ok ... reasonable ... so i won't have to witness then :)

and the image disappears as quickly as it appeared.
You start to concentrate upon the spell.
> You tell Tracer: May i ask, whoms creature attacked me?
A spectral image of Tracer appears and tells you:

       no idea...

and the image disappears as quickly as it appeared.
You start to concentrate upon the spell.
> You tell Tracer: Well. And you saw, that Olivan attacked me. And not vice versa.

You are physically feeling very well and mentally slightly degraded.
You are extremely alert.

A spectral image of Tracer appears and tells you:

       i saw him attacing one of your ghould... and then you attacked him with a wand

and the image disappears as quickly as it appeared.

The wind blows even more.
The wind circles around you.
The whirlwind whispers to you 'From Ragorz: And, btw, stop playing with mages.
Their abilities can't be compared to yours. :)'.
The whirlwind dissolves.

> You tell Tracer: I said, i was helping those Ghouls. You didn't help your friends when 
they are in need of it?
> A spectral image of Tracer appears and tells you:

       i help them, you're right

and the image disappears as quickly as it appeared.

A spectral image of Elebor appears and tells you:

       btw, how do you always find me ?  Thats terrifying ...

and the image disappears as quickly as it appeared.