< Somewhen, 6am in the morning, i just wanted to leave, where a Minion saw Gladia in Villagegrove. I already gave my Potions to a Friend and wanted to have some fun in the Jungle.. ;-) Just took one immense healing Potion with me. > Ppaul looks at the black potion. Ppaul looks at the blue potion. Ppaul looks at the blue potion. Ppaul looks at the blue potion. Ppaul looks at the blue potion. Ppaul looks at the blue potion. Ppaul looks at the blue potion. Ppaul looks at the blue potion. Ppaul looks at the blue potion. Ppaul looks at the blue potion. Ppaul looks at the blue potion. Ppaul looks at the black potion. Ppaul looks at the black potion. Ppaul looks at the black potion. Ppaul looks at the blue potion. Ppaul looks at the blue potion. Ppaul looks at the blue potion. Ppaul looks at the blue potion. Ppaul looks at the blue potion. Ppaul looks at the blue potion. Ppaul looks at the blue potion. < After the fight i thought, i should've taken 'em with me. ;-) > It's Night. You are in the middle of a small village. To the north is a well tended hut made from white stones. All other huts around you are build from sand and muck. This place seems to be the center of village life. You see childrens toys lying around and a fireplace in the middle. There are four obvious exits: east, north, south, west. A disc. Gladia, Native, a skeleton neuter horse and a snake-headed male snake-eagle. The snake-headed male snake-eagle is fighting Native. Gladia is fighting Native. Native is fighting Gladia and the snake-headed male snake-eagle. Popsi arrives in a puff of smoke. Horse# Popsi arrives in a puff of smoke. Gladia tickles the right leg of Native with her right front hoof. Gladia tickles the right leg of Native with her left front hoof. Gladia grazes the left arm of Native with her knife. Gladia grazes the left leg of Native with her spear. You start to speak the words and prepare for the gestures. Horse# Myron draws a circle into the air with his hands, while he begins to mumb le some arcane words. > Gladia canters south. Horse# Gladia canters south. A disc hovers out. Horse# A disc hovers out. The moon shines brightly, and soft, fluffy white clouds drift across the sky. You shout: Muahahahaha.. Horse# Myron shouts: Muahahahaha.. < Frightend? I just wanna test some new evil Spell.. *GRIN* > It's Night. You are in the middle of a small village. To the north is a well tended hut made from white stones. All other huts around you are build from sand and muck. This place seems to be the center of village life. You see childrens toys lying around and a fireplace in the middle. There are four obvious exits: east, north, south, west. Native, Popsi, a skeleton neuter horse and twentyone Ghouls. You fail to keep your concentration. You improved the spell. Ok. Native is a powerful burley male native, presenting himself as: Native, male native. He looks coarse. He is not in a good shape. He is bleeding. He is extremely alert. He is wielding a spear. He is wearing a pair of leg plates and a polished platemail. You take your telescope and look south. It's Night. The jungle opens here to a little village to the north. Small huts made from earth with roofs of grass stand in a circle around a little sandy place. You see things lying around and some small children playing merrily in the dirt. Looks very peaceful to you. There are two obvious exits: north, south. 31 copper coins, 43 silver coins, three bloody heads, a corpse of skinny small female native, a disc, eight gold coins, three pair of leg plateses, four platemails and many spears. Gladia and a bad smelling neuter ghoul. But you are resting. Native's wounds stopped bleeding. You stand up. The bad smelling neuter ghoul attacks you! It's Night. The jungle opens here to a little village to the north. Small huts made from earth with roofs of grass stand in a circle around a little sandy place. You see things lying around and some small children playing merrily in the dirt. Looks very peaceful to you. There are two obvious exits: north, south. 31 copper coins, 43 silver coins, three bloody heads, a corpse of skinny small female native, a disc, eight gold coins, three pair of leg plateses, four platemails and many spears. Gladia, a bad smelling neuter ghoul and a snake-headed male snake-eagle. The bad smelling neuter ghoul is fighting you. Popsi flaps in. > The bad smelling neuter ghoul hits your left leg with its right hand, but your armour absorbs the damage. The bad smelling neuter ghoul hits your torso with its left hand, but your armou r absorbs the damage. You massacre the slimy body of the bad smelling neuter ghoul with your blade. You massacre the slimy body of the bad smelling neuter ghoul with your rapier. You changed your fighting mood. The bad smelling neuter ghoul aims at you with its right hand, but you parry. The bad smelling neuter ghoul hits your abdomen with its left hand, but your arm our absorbs the damage. Gladia is a blue-eyed friendly female centaur, presenting herself as: Gladia, female centaur. She has scars on her left leg, right leg, nose, left arm, right arm, left hand, right hand, forehead, left cheek and right cheek. She is very short and lean for a centaur. She looks pretty. She is in good shape. She is somewhat alert. She is wielding a knife and a spear. She is wearing a blue cotton robe, two protection rings, a heart-chain, a polished platemail and a snake suit. > Gladia goes hmmmm. You massacre the half rotten left arm of the bad smelling neuter ghoul with your blade. You massacre the slimy body of the bad smelling neuter ghoul with your rapier. You start to speak the words and prepare for the gestures. < *WHISTLE* > > The bad smelling neuter ghoul hits your left arm with its right hand, but your armour absorbs the damage. The bad smelling neuter ghoul hits your left leg with its left hand, but your ar mour absorbs the damage. The snake-headed male snake-eagle joins Gladia's team. Gladia goes back. You crush the herbs and sprinkle them on the ground. As you do this, you mutter the words to cause the Wasting. A strong burning smell informs you that you've been successful. < Yihaaa! > The bad smelling neuter ghoul hits your right leg with its right hand, but your armour absorbs the damage. The bad smelling neuter ghoul hits your left arm with its left hand, but your ar mour absorbs the damage. You massacre the slimy body of the bad smelling neuter ghoul with your blade. The bad smelling neuter ghoul died. You killed the bad smelling neuter ghoul. You go back. Your team order: First row: Ghoul It is in good shape Popsi It is in good shape Second row: Myron (Leader) He is slightly hurt It's Night. The jungle opens here to a little village to the north. Small huts made from earth with roofs of grass stand in a circle around a little sandy place. You see things lying around and some small children playing merrily in the dirt. Looks very peaceful to you. There are two obvious exits: north, south. 31 copper coins, 43 silver coins, three bloody heads, a disc, eight gold coins, a heap of slime, three pair of leg plateses, four platemails and many spears. Gladia, Popsi, a snake-headed male snake-eagle and twentyone Ghouls. > Gladia chants a prayer to her deity. Popsi# You go back. Popsi goes back. Ok. You start with a magical gesture. > It's Night. The jungle opens here to a little village to the north. Small huts made from earth with roofs of grass stand in a circle around a little sandy place. You see things lying around and some small children playing merrily in the dirt. Looks very peaceful to you. There are two obvious exits: north, south. 31 copper coins, 43 silver coins, three bloody heads, a disc, eight gold coins, a heap of slime, three pair of leg plateses, four platemails and many spears. Gladia, Popsi, a snake-headed male snake-eagle and twentyone Ghouls. > Gladia hits you with a lightning.*ZZZZZIIIRRRRRRRSCCHHH* < Looks like she is thirsty, hungry AND angry, eh? ;-) > Gladia chants a prayer to her deity. You point your wand at Gladia and shout: limsangna. > You make a magical gesture to resist against magic influence. You cast an icestorm at Gladia and it freezes her. *SHIVER* Popsi# You start with a magical gesture. Popsi raises its arms and a shower of tiny, faintly shimmering stars follows its hands. > You start with a magical gesture. Popsi# Myron draws a circle into the air with his hands, leaving a trace of glittering red lights. Popsi# You recognize the spell as ldrain. > Ok. > You are physically not feeling very well and mentally not feeling very well. You are extremely alert. < Hm, OUCH! These damn Bolts DO hurt! > > Gladia hits you with a lightning.*ZZZZZIIIRRRRRRRSCCHHH* Gladia chants a prayer to her deity. You lost your concentration. You drink from an immense healing potion. > That tastes really great! The powers of health flash through your body. Popsi# You start with a magical gesture. Popsi's fingers move quickly through the air. You recognize the spell as ldrain. > You start with a magical gesture. Popsi# Myron draws a circle into the air with his hands, leaving a trace of glittering red lights. > Ok. You are physically not feeling very well and mentally not feeling very well. You are extremely alert. > Gladia hits you with a lightning.*ZZZZZIIIRRRRRRRSCCHHH* < Ouch, just another one. > Popsi throws a black sphere at Gladia. You throw a black sphere at gladia and it sucks away some of her life. Gladia chants a prayer to her deity. You point your wand at Gladia and shout: limsangna. > You cast an icestorm at Gladia and it freezes her. *SHIVER* < Take this! > Popsi# You start with a magical gesture. Popsi raises its arms and a shower of tiny, faintly shimmering stars follows its hands. You recognize the spell as ldrain. You start with a magical gesture. Popsi# Myron raises his arms and a shower of tiny, faintly shimmering stars foll ows his hands. Popsi# You recognize the spell as ldrain. > Ok. > You are physically in a very bad shape and mentally not feeling very well. You are extremely alert. > Gladia hits you with a lightning.*ZZZZZIIIRRRRRRRSCCHHH* < Heeeeeey.. > You lost your concentration. > Gladia chants a prayer to her deity. Popsi throws a black sphere at Gladia. It's Night. You are in the middle of a small village. To the north is a well tended hut made from white stones. All other huts around you are build from sand and muck. This place seems to be the center of village life. You see childrens toys lying around and a fireplace in the middle. There are four obvious exits: east, north, south, west. Native and a skeleton neuter horse. Popsi flaps in. > You don't see your victim here. You are physically barely alive and mentally not feeling very well. You are extremely alert. < This is no good. Here i would've liked to have my Potions with me. ;-) > You start with a magical gesture. You abort the spell. You already concentrate upon another spell. You take your telescope and look south. It's Night. The jungle opens here to a little village to the north. Small huts made from earth with roofs of grass stand in a circle around a little sandy place. You see things lying around and some small children playing merrily in the dirt. Looks very peaceful to you. There are two obvious exits: north, south. You feel your constitution fading. < Uh Oh.. > 31 copper coins, 43 silver coins, three bloody heads, a disc, eight gold coins, a heap of slime, three pair of leg plateses, four platemails and many spears. Gladia and a snake-headed male snake-eagle. You already concentrate upon another spell. You are physically at deaths door and mentally not feeling very well. You are extremely alert. < I'm still alive.. > You start with a magical gesture. You go back. You are physically at deaths door and mentally not feeling very well. You are extremely alert. < Pray to HIM for this damn Teleport. > > You are in a small clean room. Elgori, an old fairy waits for you to tell him what he can do for you. Have a look at the sign to see about his services. Just type "list" to see his wares. There is one obvious exit: south. < Greetings Elgori.. ;-) > You start with a magical gesture. < And back for Revenge > You are physically slightly hurt and mentally not in a good shape. You are extremely alert. > It's Night. You are in the middle of a small village. To the north is a well tended hut made from white stones. All other huts around you are build from sand and muck. This place seems to be the center of village life. You see childrens toys lying around and a fireplace in the middle. There are four obvious exits: east, north, south, west. A disc. Gladia, Native, a skeleton neuter horse and a snake-headed male snake-eagle. The snake-headed male snake-eagle is fighting Native. Gladia is fighting Native and you. Native is fighting Gladia and the snake-headed male snake-eagle. Popsi attacks Gladia. Popsi arrives in a puff of smoke. < Greetings, Gladia! > Native's wounds stopped bleeding. Popsi turns to attack the snake-headed male snake-eagle. The snake-headed male snake-eagle grazes the left arm of Native with his right claw. Popsi tickles the body of the snake-headed male snake-eagle with its right arm. Popsi tickles the body of the snake-headed male snake-eagle with its left arm. Popsi massacres the body of the snake-headed male snake-eagle with its teeth. Popsi grazes the body of the snake-headed male snake-eagle with its blade. Gladia canters south. A disc hovers out. There is no 'gladia' here. < Hmpf.. > It's Night. The jungle opens here to a little village to the north. Small huts made from earth with roofs of grass stand in a circle around a little sandy place. You see things lying around and some small children playing merrily in the dirt. Looks very peaceful to you. There are two obvious exits: north, south. 31 copper coins, 43 silver coins, two bloody heads, a disc, eight gold coins, three pair of leg plateses, four platemails and many spears. Gladia and a snake-headed male snake-eagle. Popsi attacks the snake-headed male snake-eagle. Popsi attacks Gladia. Popsi flaps in. There is no 'glafia' here. < Snap.. Fingers get oooold.. > > The snake-headed male snake-eagle massacres the scaled chest of Popsi with his left claw. The snake-headed male snake-eagle massacres the scaled chest of Popsi with his right claw. The snake-headed male snake-eagle massacres the scaled chest of Popsi with his bite. Popsi turns to attack the snake-headed male snake-eagle. Popsi# You start with a magical gesture. Popsi quickly moves its hands, creating a glowing pattern in the air. > You start with a magical gesture. Popsi# Myron quickly moves his hands, creating a glowing pattern in the air. Popsi# You recognize the spell as ldrain. > Ok. > The snake-headed male snake-eagle massacres the scaled chest of Popsi with his left claw. The snake-headed male snake-eagle massacres the scaled chest of Popsi with his right claw. The snake-headed male snake-eagle hurts the left arm of Popsi with his bite. Gladia chants a prayer to her deity. Popsi throws a black sphere at Gladia. You throw a black sphere at gladia and it sucks away some of her life. < Die, Huitzi Priest, Die! > You are in the second row, you cannot go back. > You are in the second row, you cannot go back. > Popsi# You failed to escape your enemy. > Popsi# You failed to escape your enemy. > Ok. You point your wand at Gladia and shout: limsangna. > You cast an icestorm at Gladia and it freezes her. *SHIVER* Popsi turns to attack the snake-headed male snake-eagle. The snake-headed male snake-eagle massacres the scaled chest of Popsi with his left claw. Popsi explodes in a thick cloud of purple smoke. < Damn.. > > You start with a magical gesture. > Gladia canters south. A disc hovers out. You are in the second row, you cannot go back. You lost your concentration. It's Night. You are still in deep jungle but it gets much lighter to the north. On the ground are tracks of naked feet. Maybe some people live here deep in the forest. There is one obvious exit: north. A disc. Gladia and a snake-headed male snake-eagle. > Gladia chants a prayer to her deity. You are in the second row, you cannot go back. > The snake-headed male snake-eagle turns to attack the bad smelling neuter ghoul. The snake-headed male snake-eagle massacres the right leg of the bad smelling neuter ghoul with his left claw. The snake-headed male snake-eagle massacres the right arm of the bad smelling neuter ghoul with his right claw. The snake-headed male snake-eagle massacres the right leg of the bad smelling neuter ghoul with his bite. Gladia canters north. A disc hovers out. There is no 'gladia' here. < She is fast. > You are in the second row, you cannot go back. It's Night. The jungle opens here to a little village to the north. Small huts made from earth with roofs of grass stand in a circle around a little sandy place. You see things lying around and some small children playing merrily in the dirt. Looks very peaceful to you. There are two obvious exits: north, south. 31 copper coins, 43 silver coins, two bloody heads, a disc, eight gold coins, three pair of leg plateses, four platemails, a ritual blade and many spears. Gladia and a snake-headed male snake-eagle. > The bad smelling neuter ghoul massacres the head of the snake-headed male snake-eagle with its fangs. Gladia canters south. A disc hovers out. There is no 'gladia' here. > A monkey hangs in the branches of a tree just beside you. As it notices you it flees with loud screaming. It's Night. You are still in deep jungle but it gets much lighter to the north. On the ground are tracks of naked feet. Maybe some people live here deep in the forest. There is one obvious exit: north. A disc. Gladia and a snake-headed male snake-eagle You sneaked south. The wand is not ready again after the last use. The bad smelling neuter ghoul smashs the body of the snake-headed male snake-eagle with its right claw. The bad smelling neuter ghoul massacres the body of the snake-headed male snake-eagle with its left claw. The bad smelling neuter ghoul massacres the body of the snake-headed male snake-eagle with its fangs. You are in the second row, you cannot go back. You start with a magical gesture. > Gladia hums a mystic melody. The snake-headed male snake-eagle massacres the left arm of the bad smelling neuter ghoul with his left claw. The snake-headed male snake-eagle grazes the right arm of the bad smelling neuter ghoul with his right claw. The snake-headed male snake-eagle massacres the left leg of the bad smelling neuter ghoul with his bite. The bad smelling neuter ghoul massacres the head of the snake-headed male snake-eagle with its right claw. The bad smelling neuter ghoul massacres the body of the snake-headed male snake-eagle with its fangs. You throw a black sphere at gladia and it sucks away some of her life. You point your wand at Gladia and shout: limsangna. > You cast an icestorm at Gladia and it freezes her. *SHIVER* The snake-headed male snake-eagle massacres the left leg of the bad smelling neuter ghoul with his right claw. The bad smelling neuter ghoul massacres the body of the snake-headed male snake-eagle with its right claw. The bad smelling neuter ghoul hurts the head of the snake-headed male snake-eagle with its left claw. The snake-headed male snake-eagle died. You start with a magical gesture. You are in the second row, you cannot go back. > The bad smelling neuter ghoul turns to attack Gladia. The bad smelling neuter ghoul tickles the right arm of Gladia with its right claw. Gladia falls unconscious. You throw a black sphere at gladia and it sucks away some of her life. Gladia died. You killed Gladia. < Byebye.. > It's Night. You are still in deep jungle but it gets much lighter to the north. On the ground are tracks of naked feet. Maybe some people live here deep in the forest. There is one obvious exit: north. A corpse of blue-eyed friendly female centaur and a disc. A ghost of Gladia and twentyone Ghouls. This is the dead body of blue-eyed friendly female centaur. The corpse contains: a platinum coin, a blue cotton robe, five gold coins, two protection rings, a h eart-chain, three knives, a polished platemail, a small herbbag, a small mortar, a snake suit, a spear and two silver coins. > Gladia thunders: Lucky... You get a platinum coin, five gold coins and two silver coins. You get a snake suit. > Gladia looks at you. You keep the following items: a chaincoif, two snake suits, a telescope, a wand of inferno and a wand of storm . WARNING! You keep more than the allowed 5 items! Some will be randomly lost! You no longer keep your snake suit. You keep the following items: a chaincoif, a snake suit, a telescope, a wand of inferno and a wand of storm. It's Night. You are still in deep jungle but it gets much lighter to the north. On the ground are tracks of naked feet. Maybe some people live here deep in the forest. There is one obvious exit: north. A corpse of blue-eyed friendly female centaur and a disc. A ghost of Gladia and twentyone Ghouls. You say: You attacked, not me. This is the dead body of blue-eyed friendly female centaur. The corpse contains: a blue cotton robe, two protection rings, a heart-chain, three knives, a polish ed platemail, a small herbbag, a small mortar and a spear. You get a small herbbag. A special bag for herbs. There is a little inscription inside. The herbbag is empty. You drop a small herbbag. It's Night. You are still in deep jungle but it gets much lighter to the north. On the ground are tracks of naked feet. Maybe some people live here deep in the forest. There is one obvious exit: north. A corpse of blue-eyed friendly female centaur, a disc and a small herbbag. A ghost of Gladia and twentyone Ghouls. > Gladia thunders: YOU attacked... with your stupid sppel who hungered me... < Hehe, this Spell ROCKS! ;) > You start to concentrate upon the spell. > You feel the energy flowing in your staff. You say: Well, if you feel attacked. You shrug helplessly. The energy level is 77 % It's Night. You are still in deep jungle but it gets much lighter to the north. On the ground are tracks of naked feet. Maybe some people live here deep in the forest. There is one obvious exit: north. A corpse of blue-eyed friendly female centaur, a disc and a small herbbag. A ghost of Gladia and twentyone Ghouls. It's Night. You are still in deep jungle but it gets much lighter to the north. On the ground are tracks of naked feet. Maybe some people live here deep in the forest. There is one obvious exit: north. A corpse of blue-eyed friendly female centaur, a disc and a small herbbag. A ghost of Gladia and twentyone Ghouls. This is the dead body of blue-eyed friendly female centaur. The corpse contains: a blue cotton robe, two protection rings, a heart-chain, three knives, a polish ed platemail, a small mortar and a spear. > Gladia thunders: Next time there won't be any natives to do me a critical hit. .. You say: If this Corpse would give me a good Ghoul? Hmmmmm. > As the corpse of blue-eyed friendly female centaur rapidly decays a blue cotto n robe, two protection rings, a heart-chain, three knives, a polished platemail, a small mortar and a spear appears from it. < Guess not.. > It's Night. You are still in deep jungle but it gets much lighter to the north. On the ground are tracks of naked feet. Maybe some people live here deep in the forest. There is one obvious exit: north. A blue cotton robe, a decayed remains of blue-eyed friendly female centaur, a disc, two protection rings, a heart-chain, three knives, a polished platemail, a small herbbag, a small mortar and a spear. A ghost of Gladia and twentyone Ghouls. This is a curved, sinister-looking blade made from a strange dark metal, which feels cold to the touch. It is the ritual blade for necromantic magic - strange runes and designs are carved into the blade and hilt. You know that you need this ritual blade for many of your spells. It is in a fine condition. The spell ltrans is bound to the blade. An obsidian knife. It is in prime condition. An obsidian knife. It is in prime condition. An obsidian knife. It is very scarred by battle. It's Night. You are still in deep jungle but it gets much lighter to the north. On the ground are tracks of naked feet. Maybe some people live here deep in the forest. There is one obvious exit: north. A blue cotton robe, a decayed remains of blue-eyed friendly female centaur, a disc, two protection rings, a heart-chain, three knives, a polished platemail, a small herbbag, a small mortar and a spear. A ghost of Gladia and twentyone Ghouls. You start with a magical gesture. > You are still affected by a resist spell. You start with a magical gesture. It's Night. You are still in deep jungle but it gets much lighter to the north. On the ground are tracks of naked feet. Maybe some people live here deep in the forest. There is one obvious exit: north. A blue cotton robe, a disc, two protection rings, a heart-chain, three knives, a polished platemail, a small herbbag, a small mortar and a spear. A ghost of Gladia and twentyone Ghouls. > With a magical gesture you create a barrier around yourself. It's Night. You are still in deep jungle but it gets much lighter to the north. On the ground are tracks of naked feet. Maybe some people live here deep in the forest.There is one obvious exit: north. A blue cotton robe, a disc, two protection rings, a heart-chain, three knives, a polished platemail, a small herbbag, a small mortar and a spear. A ghost of Gladia and twentyone Ghouls. You say: Well, CU later. You are physically somewhat hurt and mentally in a bad shape. You are extremely alert. It's Night. You are still in deep jungle but it gets much lighter to the north. On the ground are tracks of naked feet. Maybe some people live here deep in the forest. There is one obvious exit: north. A blue cotton robe, a disc, two protection rings, a heart-chain, three knives, a polished platemail, a small herbbag, a small mortar and a spear. A ghost of Gladia and twentyone Ghouls. You start to speak the words and prepare for the gestures. > You touch the shield and make it stay longer. You bow magically. It's Night. You are still in deep jungle but it gets much lighter to the north. On the ground are tracks of naked feet. Maybe some people live here deep in the forest. There is one obvious exit: north. A blue cotton robe, a disc, two protection rings, a heart-chain, three knives, a polished platemail, a small herbbag, a small mortar and a spear. A ghost of Gladia and twentyone Ghouls. > Gladia blows away. A disc hovers out. This is a dusty stone chamber. It seems almost unfinished, as if those who were working on it moved on to someplace else. A small hole is in the middle of the floor, with the top end of a ladder protruding through it. The west wall has a stone door cut out of it, which seems to lead into a tunnel. There are two obvious exits: down, west. Lereth. Lereth raises his arms and mumbles some arcane syllables. < Back Home. Those Huitzi's cursed me. They need some payment! >